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Age of civilizations ii naruto map
Age of civilizations ii naruto map









  1. #Age of civilizations ii naruto map how to#
  2. #Age of civilizations ii naruto map mod#
  3. #Age of civilizations ii naruto map update#
  4. #Age of civilizations ii naruto map mods#

#Age of civilizations ii naruto map mod#

Everything I put here in this mod is not mine, I do not own the rights to these, they belong to Masashi Kishimoto and the other rightful owners.I'm still new to the Civ6 modding scene so I may still have a lot to learn. Comments giving constructive criticism of my mod is welcome, and appreciated.

#Age of civilizations ii naruto map update#

( I recommend you subscribe to the comment thread of this mod so you can be notified if such changes are going to happen, also if you have any better suggestions on how I can inform people ahead of time when I will update my mod please let me know in the comments!)

  • As an addition to the above, I have set this rule: If an update could potentially ruin a saved game you have, I will post a comment notifying everyone 3 days in advance before I update it, if it is a minor text/image change, then it will be posted 1 day in advance.
  • I will also do my very best to keep this mod as updated and high quality as possible, no matter what happens.
  • #Age of civilizations ii naruto map mods#

  • I will not be taking any other mod creation requests, I only want to make mods of things I am personally interested in.
  • If there should be certain exceptions in other mods in the future, they will be explicitly stated.Īlso yes, I will be adding the other ninja villages and Kage in future mods as well~ Worth noting by the way, the abilities of Naruto and the other leaders of future Naruto-related mods will emphasize what they did for their villages as their respective Kage, not their jutsu or abilities. (Talk No Jutsu: The Civ Ability) Feedback is appreciated if you have any!

    age of civilizations ii naruto map

    but with Naruto's ability there's always the option to be nice instead, which I prefer xD. I thought about how the ninja villages from Naruto would look like as a playable civ in this game, it's an idea I had that nobody appears to have done yet, so I did exactly that! Now, you can play as Naruto, doing all those ninja runs and sending other civilizations flying with that Thousand Years of Death jutsu. The Hidden Leaf shares the same Palace as Mongolia ( since it's the palace that most closely resembles the canonical Hokage Office), and the Mechanized Shinobi uses the same appearance as the Spec Ops. ( I always like to imagine one of them going "FIRE STYLE FIRE BALL JUTSU" to the enemy when I attack a unit with a shinobi xD)

    #Age of civilizations ii naruto map how to#

    Should anyone see this, I would gladly appreciate it if you could help create assets for this mod! Additionally, you could also teach me how to do it, that would be great as well! If I ever figure out custom assets in the future, I'm definitely updating this mod for that! For now, the Ninja Academy takes the form of the average university, and the Shinobi are pretty much just Warrior Monks painted green and blue like their canonical counterparts.

    age of civilizations ii naruto map

    Unfortunately, as much as I wanted to give them that, the process of asset creation turned out to be too ridiculously difficult for me to grasp, as much as I tried hard. Naruto's quote in the Civilopedia is voiced. The music of the Hidden Leaf Village comes from its themes and various music from Naruto video games, as well as random background Naruto OST befitting the Leaf itself, for ambients. This mod also contains the names of natural features and landforms, both canonical and creatively made-up, shown throughout both the Hidden Leaf and Land of Fire. The city names are the names of the various clans that live in the Hidden Leaf, as well as various places within the Land of Fire. Gives Campus districts a +50% adjacency bonus if beside the City Center, doubled if it is the Capital. +25% Production towards recon and support units in this city, and recon units gain +25% combat experience and +1 Movement when trained, increasing to +50% if an Encampment is built in the city. +2 Combat Strength for each adjacent Shinobi unit.ĬIVILIZATION UNIQUE INFRASTRUCTURE - NINJA ACADEMYĪ building unique to the Hidden Leaf Village. +5 Combat Strength beside a Great General. Moves twice as fast, and ignores rivers, cliffs, and Zone of Control. Hidden Leaf unique Medieval era recon unit that replaces the Skirmisher. +1 Tourism with Flight.ĬIVILIZATION UNIQUE UNIT - SHINOBI (LEAF)

    age of civilizations ii naruto map

    +1 Culture and Loyalty to the Palace, and to Monuments and Wonders in cities founded by the Hidden Leaf. CIVILIZATION - HIDDEN LEAF VILLAGE CIVILIZATION ABILITY - VILLAGE OF SHINOBI CLANSĪll land units can see and move through Woods and Rainforest tiles, and those on unimproved Woods or Rainforest tiles receive +5 Combat Strength and cannot be seen unless adjacent to an enemy unit.











    Age of civilizations ii naruto map